No Such Place Guide
Survival

Hunger and thirst: Satiety, Blood Sugar, Hydration and what to eat

You have three food stats: Satiety, Blood Sugar and Hydration. They fall steadily on every map except the Safe House. Low Blood Sugar slows you down, low Hydration makes sprinting and rolling cost more stamina, and empty stats hurt you. This guide gives the numbers, the best foods and drinks, and the Safe House stations that refill you.

The short version

  • Each stat starts at 100 and loses 1 point at its own speed. Satiety loses 1 every 8 seconds, Hydration 1 every 14 seconds and Blood Sugar 1 every 15 seconds. From full, Satiety is empty after 13 minutes 20 seconds, Hydration after 23 minutes 20 seconds and Blood Sugar after 25 minutes. What you are doing makes no difference to the speed.
  • The Safe House stops the loss. The Bazaar and the tutorial level do not.
  • Blood Sugar: 50 or lower is a warning, 40 or lower slows your walking and running by 30%, and 0 slows you by 50% and costs 1 health every 5 seconds.
  • Hydration: 50 or lower is a warning, 40 or lower makes sprinting and rolling cost 50% more stamina, and 0 doubles that cost and costs 1 health every 5 seconds.
  • Satiety: it only matters at 0, when you lose 1 health every 5 seconds. It is the stat the food gauge on the HUD shows.
  • Every point restored buys time at that stat's speed: 8 seconds of Satiety, 14 of Hydration, 15 of Blood Sugar. A Mineral Water (50 Hydration) lasts 700 seconds. Points above 100 are wasted.
  • Wine and spirits do not feed you. They give Tipsy and clear Pain, and they do not restore Satiety, Blood Sugar or Hydration (details).
  • Your levels carry over between the Safe House and raids. If you die, you start again at 100.

How fast the stats fall

StatStarts atFalls byEmpty afterWhat empty does
Satiety1001 every 8 seconds13 min 20 sYou are Hungry: 1 health lost every 5 seconds.
Blood Sugar1001 every 15 seconds25 minSevere Hypoglycemia: 50% slower and 1 health lost every 5 seconds.
Hydration1001 every 14 seconds23 min 20 sSevere Thirst: stamina costs doubled and 1 health lost every 5 seconds.

The loss runs on every map except the Safe House, including the Bazaar. It does not speed up when you sprint or fight and does not slow down when you stand still. The only things that change a stat are eating and drinking, the Safe House stations and bastions (below), and the damage from a few foods.

What a raid looks like if you eat nothing

Time outside the Safe HouseWhat appears
11 min 40 sHydration reaches 50: Mild Thirst. Reminder only.
12 min 30 sBlood Sugar reaches 50: Mild Hypoglycemia. Reminder only.
13 min 20 sSatiety reaches 0: Hungry, 1 health lost every 5 seconds.
14 minHydration reaches 40: Moderate Thirst (sprint and roll cost 50% more stamina).
15 minBlood Sugar reaches 40: Moderate Hypoglycemia (30% slower).
23 min 20 sHydration reaches 0: Severe Thirst, 1 more health lost every 5 seconds.
25 minBlood Sugar reaches 0: Severe Hypoglycemia, 1 more health lost every 5 seconds. With Hungry, that is 3 health every 5 seconds together.

Start a raid with less than 100 and each time shrinks by that stat's seconds per point for every missing point.

What each level does

The levels are measured against your maximum, which is 100 unless you have eaten the permanent-boost items below. Each stat shows one level at a time: a worse level replaces the better one, so the effects of Moderate and Severe do not add up. Blood Sugar and Hydration effects do add up with each other.

StatusAppears whenEffect
Mild HypoglycemiaBlood Sugar is 50 or lowerNone. The game text says you are in the mood for a snack.
Moderate HypoglycemiaBlood Sugar is 40 or lowerWalking and running speed 30% lower.
Severe HypoglycemiaBlood Sugar is 0Walking and running speed 50% lower, and 1 true damage every 5 seconds.
Mild ThirstHydration is 50 or lowerNone. The game text says you could use some water.
Moderate ThirstHydration is 40 or lowerSprinting and rolling cost 50% more stamina: sprinting drains 10.5 a second instead of 7, a roll costs 12 instead of 8.
Severe ThirstHydration is 0Sprinting and rolling cost double: 14 a second sprinting, 16 per roll. Also 1 true damage every 5 seconds.
HungrySatiety is 01 true damage every 5 seconds. Nothing else.
  • The first damage lands the moment the status appears, then every 5 seconds.
  • Where you see them. The statuses are listed in the HUD buff bar. The food gauge on the HUD fills with your Satiety, and the equipment screen has a Satiety bar. The gauge icon changes when Satiety is 0 or when Blood Sugar or Hydration is 0.
  • Eating works at once. A status disappears as soon as the stat rises back above its level.

What to eat

Each item lists what one portion restores. A minus sign means eating it costs that stat. Health is restored on the spot. The buy value is the item's base price: terminal shop listings roll between 0.5 and 1.5 times it, and traders set their own prices (Selling items and credits).

Food

Sorted by Blood Sugar, highest first.

ItemSatietyBlood SugarHydrationHealthBase buy value
Supplementary Meal Pack909020+30200
Condensed Milk5585-10-1,000
Canned Caviar1580-20-4,500
Office Special Tea357545-1,000
"White Tower" Sugar Cube2075-12-2,500
Energy Bar5050-10-700
Cabin Syrup5050-15+5600
Grilled Meat Skewers50500-500
"Barns" Honey Oats45455-400
Canned Stewed Beef40405-200
Special Canned Ham40405-200
Canned Sardine40405-200
Canned Venison40405-200
Chocolate Bar4040-15-400
Potato22402-200
Spud22402-200
"Bear Cub" Chocolate1540-8-200
"Golden Spoon" Cream Toffee1232-6-200
Roasted Mushroom Skewers30300-500
Boiled Eggs30305-500
"Camel" Nut Crisps3028-4-200
"White Bird" Milk Candy1428-2-200
Fruity Hard Candies25250-15
Bird Egg252510-200
Home-Made Protein Bar2525-5-200
Grilled Hot Dog1525-5-500
Fermented Mushrooms25205-800
Dried Blueberries20200-15
Dried Golden Berries20200-15
Old Ginseng202010+1001,000
Canned Tea Leaves2015-35-3,500
Siberian Blueberries10105-50
Golden Berries10105-50
Bearberries10105+350
Drumcap10100-100
Redscale Shroom10100-100
Plateau Sea Buckthorn10105-200

Drinks and watery food

Sorted by Hydration, highest first.

ItemSatietyBlood SugarHydrationHealthBase buy value
Watermelon100100100-1,200
Yesterday's Brew151085-10
Functional Drink151070-350
"Top Rack" Whole Milk383565-600
Mineral Water10050-100
"Cambo" Tomato Soup Can404045-500
"Milio's" Milk322545-300
Redscale Shroom Soup202025-50
Bearberry Tea151520+1050

Items that raise a maximum for good

Each of these also restores the amounts shown. Every one you use adds to your maximum for good, up to a limit for each item: the boost is saved with your character and dying does not remove it. Once the limit is used up, the item cannot be used again. The restored amounts above the maximum are lost, so use them when low. The limits and totals are in Permanent bonuses.

ItemSatietyBlood SugarHydrationHealthBase buy valueEvery one you use, for goodUses allowed
"Type 2" Burger95155-10-4,000Maximum Satiety +110
Extreme Condensed Milk15300-50-30,000Maximum Blood Sugar +110
"Pure" Water400300-15,000Maximum Hydration +110
The Valley's Wild26018020-10,500Maximum health +120
Talisman Water101050--Maximum stamina +110
"Super Momentum" Energy Drink605040-5,000Movement speed +0.015

Items that hurt you

These restore a lot but deal true damage when eaten. Make sure you have the health.

ItemSatietyBlood SugarHydrationHealthBase buy valueDamage to you
Radiated Banana10010030-5,00030
Nuke Egg100100-30-40,00030

Spirits and wine

Eating one of these five drinks gives you the Tipsy status and does not change Satiety, Blood Sugar or Hydration. Do not count on them to feed you. Tipsy and Drunk are explained in Combat effects.

Stabilizing Powder

Stabilizing Powder restores 20 Satiety and 20 Blood Sugar when used and clears Dimensional Overload. Its main use is explained in Corrupted weapons and gear.

Cooking

The Cooking Station and its upgrade, the Advanced Cooking Station, are built in the Safe House. They cook the recipes below. Put the ingredients in the input grid; a recipe makes the amount shown. Cooking is the way to get many meals from little: one Venison makes 15 Grilled Meat Skewers.

MakesIngredientsSatiety / Blood Sugar / Hydration eachHow you get the recipe
1 x Roasted Mushroom SkewersDrumcap30 / 30 / 0Known from your first visit to the Safe House
1 x Roasted Mushroom SkewersRedscale Shroom30 / 30 / 0Known from your first visit to the Safe House
1 x Fermented MushroomsDrumcap25 / 20 / 5Known from your first visit to the Safe House
1 x Fermented MushroomsRedscale Shroom25 / 20 / 5Known from your first visit to the Safe House
1 x Boiled EggsBird Egg30 / 30 / 5Known from your first visit to the Safe House
15 x Grilled Meat SkewersVenison50 / 50 / 0Known from your first visit to the Safe House
20 x Home-Made Protein BarVenison + Pure Biomass25 / 25 / -5Known from your first visit to the Safe House
2 x Condensed Milk"Top Rack" Whole Milk + "White Tower" Sugar Cube55 / 85 / -10Research; needs Scribbles of Mysterious Recipes
1 x Condensed Milk"Top Rack" Whole Milk + "White Tower" Sugar Cube55 / 85 / -10Research; needs "White Tower" Sugar Cube
1 x Condensed Milk"Milio's" Milk + "White Tower" Sugar Cube55 / 85 / -10Research; needs "White Tower" Sugar Cube
1 x Extreme Condensed MilkNuke Egg + "White Tower" Sugar Cube + "Top Rack" Whole Milk + Iodine Tablets15 / 300 / -50Research; needs Scribbles of Mysterious Recipes
1 x "Pure" Water5 x Mineral Water + 10 x Pure Biomass + Water Filter Cartridge40 / 0 / 300Research; needs Scribbles of Mysterious Recipes
1 x "Super Momentum" Energy DrinkIllegal Animal Drug + "Super Momentum" Energy Drink + Animal bones + Medical Alcohol60 / 50 / 40Research; needs Scribbles of Mysterious Recipes
1 x Talisman WaterMineral Water + Talisman10 / 10 / 50Research; needs Scribbles of Mysterious Recipes
1 x The Valley's WildGreen Essence + Venison + Old Ginseng + Drumcap + Cabin Syrup260 / 180 / 20Research; needs Scribbles of Mysterious Recipes

Recipes you research are found in Safe House progression.

Refilling in the Safe House

Stats do not fall in the Safe House, and two stations refill them. Both work anywhere in the Safe House once built, and the effect ends when you leave.

StationStatus you getRefill rateTime
Cooking Station or Advanced Cooking StationSatiated2 Satiety, 2 Blood Sugar and 2 Hydration every second50 seconds
Basic Medical StationRevitalized3 health every second, increased or reduced by your healing bonusStarting health is 200, so about 67 seconds from empty before your healing bonus
  • Building a second Cooking Station does not double the refill. You get a single Satiated status.
  • Top up before you leave. Your levels go with you into the raid, so wait out the 50 seconds.

Where traders sell food

TraderFood and drink in stock
Uncle ViktorCanned Stewed Beef, Special Canned Ham, Canned Sardine, Canned Venison and sometimes one "Bear Cub" Chocolate
QuartermasterEnergy Bars, Functional Drinks, "Cambo" Tomato Soup Can, "Top Rack" Whole Milk and "Barns" Honey Oats
Huang Batian"Bear Cub" Chocolate, "Milio's" Milk and Grilled Hot Dog
"King" CrumbPotatoes, Roasted Mushroom Skewers, Boiled Eggs and Grilled Meat Skewers, paid for in Biomass

See The Bazaar for how to reach them.

A simple plan

  • Fill up in the Safe House. Stand in it with a Cooking Station until all three stats read full, then go.
  • Pack for the length of the raid. The first warning arrives at 11 minutes 40 seconds and the first penalty at 13 minutes 20 seconds. Every point restored buys 8 to 15 seconds, depending on the stat.
  • Eat at the Mild warning. At 50 there is room for a 50-point item with nothing wasted. A 40-point meal at 80 wastes 20 points.
  • Drink after salty or sweet food. Several foods subtract Hydration.
  • Carry a Supplementary Meal Pack for emergencies. It heals 30 and restores 90 Satiety and Blood Sugar in one go.

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