Mineral Water

Food Hotbar item
Used from a hotbar slot.
Natural spring water, clear and clean, essential for quenching thirst.
Consumable effects
How consumable and equipment effects work
- Use time
- 1.133 seconds
- Satiety
- +10
- Blood Sugar
- 0
- Hydration
- +50
Satiety, Blood Sugar and Hydration stop at their maximum, which is 100 for a new character, so any points above it are lost. Hunger and thirst covers what each level costs you and which foods fix it.
Usage, sources and unlocks
Drop sources
- Coffee machine Chance per search: 100%
- Snow hut cabinet Chance per search: 19.72%
- Trash Pile (Backpack) Chance per search: 25.04%
- Cabinet Chance per search: 13.85%
- Shelf (Snacks) Chance per search: 62.9%
- Trash Pile Chance per search: 7.76%
- Cookie Crumbs Chance per body: 90.91%
- "The Chicken" Chance per body: 0.21%
- Mousy Mouse Chance per body: 7.1%
Chance per body: 49.5%
- BLAK-TIDE Frontline Commander
- BLAK-TIDE Assaulter
- BLAK-TIDE Bastion Commander
- BLAK-TIDE Rifleman
- BLAK-TIDE Sniper
- The Job Breaker
- Fallen Leaf Agent
- Fallen Leaf Center
- Fallen Leaf Point Guard
- Fallen Leaf Small Forward
- Fallen Leaf Power Forward
- Fallen Leaf Shooting Guard
- "The Professionals" Member 6
- Valkotuuli Squad Member 1
- Valkotuuli Squad Member 2
- Valkotuuli Squad Member 3
- Valkotuuli Squad Member 4
Chance per body: 100%
- Cookie Crumbs Core Member
- Cookie Crumbs Grunt
- Cookie Crumbs Machine Gunner
- Cookie Crumbs Scout
- Cookie Crumbs Squad Leader
- Cookie Crumbs Bastion Commander
- Krümel
- Baseball Cat
- "Iron Scab"
- "Rusty Teeth"
- Crow Believer
- Crow Shaman
- tHe wREsTleR
- Cookie Crumbs
- Supermarket Owner
Chance per body: 0.29%
Mission rewards
Used in blueprints
U.R.C. terminal shop
- shop_URC Part of the terminal's standard stock. Stock and prices are rolled again after each run.
Can be stocked once you complete this mission. Stock and prices are rolled again after each run.
Merchants
- Master Xie Chance to be in stock: 100%
Found on the ground
- [Origin-00] Waldgebiet — 1961 35 Residential area spawn points · Chance per spawn point: 21%
- [Origin-12]Grey Birch Mountain 15:27 15 Ground item spawn points · Chance per spawn point: 16.79%
- [Origin-12]Grey Birch Mountain 15:35 37 Ground item spawn points · Chance per spawn point: 16.79%
- [Origin-12]Grey Birch Mountain 15:27 25 Ground item spawn points · Chance per spawn point: 8.24%
- [Origin-12]Grey Birch Mountain 15:35 34 Ground item spawn points · Chance per spawn point: 8.24%