Dangerous enemies: what to expect and how to counter them
Most enemies in the Forest Region and Burning Grove are weak alone and deadly in numbers or through their side effects. This guide profiles the threats worth planning for: how much health and protection they have, how each attack lands, what status effect it leaves you with, and which damage type gets through best.
The short version
- Health is not the only danger. Bleeding, Toxic Gas, fire and fractures do much of the damage in a long fight.
- Carry the cures. Bandages clear bleeding, an Antidote clears Toxic Gas, splints clear fractures, and painkillers clear Pain.
- Roll out of fire. Each roll removes one stack of Burned.
- Pick the damage type they resist least. The resistance table below shows it for every enemy, and Enemy damage types and resistances explained shows how it works.
- Noise draws enemies. Enemies that are not already fighting you walk toward player-made sounds they can hear.
How to read the profiles
- Damage is what one strike deals before your protection reduces it.
- Wind-up is the delay before a strike lands, so it is the moment to move or roll.
- Attack interval is how often the attack can be used.
- Reach is how far the attack extends.
- Speed uses the same scale as the player, whose base speed is 2.5.
- Hearing threshold is explained under noise below. A lower number means the enemy notices quieter or more distant noise.
Status effects
| Effect | What it does | How to deal with it |
|---|---|---|
| Burned | 5 damage each second for every stack, up to 5 stacks | Roll. Each roll removes one stack. |
| Toxic Gas | 1 damage every 2 seconds | An 解毒剤 clears it. |
| Bleeding | 1 damage each second for every stack, up to 3 stacks | A 医療用包帯, 止血帯 or 止血粉 clears it. |
| Pain | Your aim spreads wider | 鎮痛剤 clear it. |
| Fractured | Your movement speed drops by 25% | A 添え木 clears it. |
| Mycomarked | You are covered in fungal spores that give off an odour. It does no damage itself, but a 恐怖の山人 on the map walks toward you while you carry it. | No item removes it and it has no timer. It lasts until you leave the map. |
Each attack lists its chance to cause an effect and how long it lasts. An attack with no chance listed always causes it. Damage from Burned, Toxic Gas and Bleeding is True damage, so armour does not reduce it. Your melee weapons can cause Bleeding and Fractured too; see melee light attacks, heavy attacks and status effects.
Health and protection at a glance
Protection is subtracted from each damage type before general Defence is applied. A value of 0 means no protection against that type. The last column is the type or types with the lowest protection.
| Enemy | Health | Impact | Puncture | Slash | Disintegrate | Defence | Least protected against |
|---|---|---|---|---|---|---|---|
| 真菌ストーカー | 90 | 0 | 0 | 0 | 0 | 0 | Any type |
| 真菌ストーカー-棘変種 | 1 | 0 | 0 | 0 | 0 | 0 | Any type |
| 真菌ストーカー-煙変種 | 100 | 0 | 0 | 0 | 0 | 0 | Any type |
| 真菌母株 | 800 | 0 | 10 | 0 | 0 | 0 | Impact, Slash, Disintegrate |
| Zombie | 250 | 5 | 0 | 0 | 0 | 0 | Puncture, Slash, Disintegrate |
| 腐敗した兵士 | 300 | 10 | 40 | 5 | 0 | 0 | Disintegrate |
| 腐敗した将校 | 1,600 | 10 | 40 | 5 | 0 | 0 | Disintegrate |
| The Fish | 1,500 | 0 | 0 | 0 | 0 | 0 | Any type |
| 恐怖の山人 | 15,000 | 20 | 25 | 20 | 20 | 0 | Impact, Slash, Disintegrate |
| 患者ゼロ | 2,000 | 0 | 0 | 0 | 0 | 10 | Any type |
| 霧男 | 3,000 | 20 | 30 | 15 | 0 | 0 | Disintegrate |
| パイロ・マッド | 10 | 0 | 0 | 0 | 0 | 0 | Any type |
| エコーストライダー | 10 | 0 | 0 | 0 | 0 | 0 | Any type |
| 次元シフトバタフライ | 10 | 0 | 0 | 0 | 0 | 0 | Any type |
| 腐敗した鹿 | 650 | 0 | 10 | 0 | 0 | 0 | Impact, Slash, Disintegrate |
| 放火博士 | 6,000 | 25 | 45 | 15 | 15 | 0 | Slash, Disintegrate |
| Puppet | 8,000 | 0 | 0 | 25 | 0 | 0 | Impact, Puncture, Disintegrate |
| Samurai | 5,000 | 40 | 20 | 5 | 0 | 0 | Disintegrate |
Noise and hearing
An enemy that is not already fighting you walks to the spot of a sound you make when the sound's volume minus its distance in metres is at least the enemy's hearing threshold. Firing a weapon makes a sound equal to the weapon's volume, which is shown on its page.
- An unsuppressed rifle with volume 20 is heard by a Fungal Stalker (threshold 1) from up to 19 m away.
- The same shot is heard by a Puppet (threshold 15) only from within 5 m, and by an 放火博士 or Samurai (threshold 20) only at the exact spot.
- Suppressors lower a weapon's volume by 4 to 9, which shrinks the area in which every enemy notices it.
Forest Region threats
Fungal Stalker
The most common enemy. It is weak on its own but arrives in numbers, and its claws can cause bleeding.
- Found in: Forest Region (116), Burning Grove (26)
- Health: 90 · Speed: 4
- Protection: None
- Hearing threshold: 1
Attacks
- Claw swipe: 30 Slash; reach 1 m; wind-up 0.13 s; about one attack every 0.67 s; Bleeding: 10% chance, 30 s
Fungal Stalker, spiky variant
It has 1 health, so anything that hits it kills it, but it rushes you and bursts first.
- Found in: Forest Region (23), Burning Grove (8)
- Health: 1 · Speed: 4
- Protection: None
- Hearing threshold: 0
Attacks
- Spike burst: about 0.67 s after it starts, it dies and releases 12 spikes in random directions, each doing 25 Puncture; reach 10.
Fungal Stalker, smoky variant
It backs away when you come within 3 m of it. Its attacks leave you poisoned, so keep an Antidote ready.
- Found in: Forest Region (17)
- Health: 100 · Speed: 3
- Protection: None
- Hearing threshold: 2
Attacks
- Spit: 30 Impact; reach 5 m; wind-up 0.67 s; about one attack every 1.2 s; Toxic Gas: 25 s
- Smoke cloud: —; reach 1 m; about one attack every 0.50 s; Toxic Gas: 5 s
真菌母株
A mother plant with patrolling offspring. It does not fight itself; it keeps replacing the offspring you kill.
- Found in: Forest Region (17), Burning Grove (4)
- Health: 800
- Protection: Puncture 10
- Offspring: Its offspring die when it does.
- Sound: It is not drawn toward the sounds you make.
Attacks
- Summons offspring: starts with 2 Fungal Offspring, keeps up to 4 alive, and replaces a lost one every 5 s. The first two appear up to 13 m from it in each direction; replacements appear up to 1 m from it in each direction.
- Fungal Offspring: 20 health, speed 4. Dash strike: 20 Slash; reach 3 m; wind-up 0.27 s; about one attack every 1.0 s; Bleeding: 10% chance, 30 s.
Zombie
A common wandering enemy with low health. Each of the three kinds fights differently, and every hit can leave you in Pain.
- Found in: Forest Region, as random wandering spawns in both dry and rainy weather. After Fungal Stalkers, they are the most common.
- Health: 250 · Speed: 0.5
- Protection: Impact 5
- Hearing threshold: 0
Attacks
- Two-handed scratch: 35 Slash; reach 1.5 m; wind-up 0.55 s; about one attack every 1.7 s; Pain: 25% chance, 30 s
- One-handed scratch: 50 Slash; reach 1.5 m; wind-up 0.9 s; about one attack every 1.7 s; Pain: 20% chance, 30 s
- Pounce: 40 Impact; reach 2.5 m; lunges as it strikes; about one attack every 5 s; Pain: 25% chance, 30 s
腐敗した兵士
A slow melee fighter whose Puncture protection is far higher than its Slash or Impact protection.
- Found in: Forest Region (12)
- Health: 300 · Speed: 0.8
- Protection: Impact 10, Puncture 40, Slash 5
- Hearing threshold: 0
Attacks
- Slash: 50 Slash; reach 2.5 m; wind-up 1.43 s; about one attack every 2.2 s; Pain: 20% chance, 30 s
- Forward stab: 45 Puncture; reach 4 m; wind-up 0.20 s; about one attack every 1.7 s; Pain: 20% chance, 30 s
- Stab and burst: 40 Puncture; followed by a three-round burst at 80% of the listed damage per round; reach 2 m; wind-up 0.60 s; about one attack every 1.7 s; Pain: 30% chance, 30 s
腐敗した将校
The tougher officer version, with the same protection as the soldier and a ranged shot.
- Found in: Forest Region (1)
- Health: 1,600 · Speed: 0.8
- Protection: Impact 10, Puncture 40, Slash 5
- Hearing threshold: 0
Attacks
- Pistol shot: 50 Puncture; can hit up to 3 more targets in line; reach 15 m; wind-up 1.55 s; about one attack every 5.0 s; Pain: 60 s
- Scratch: 40 Slash per strike; strikes at 100%, 150% of that; reach 1.5 m; wind-up 0.70 s; about one attack every 5.0 s; Pain: 20% chance per swipe, 30 s
The Fish
A tough ranged enemy. Its thrown attack can slow you and spoil your aim.
- Found in: Forest Region (9)
- Health: 1,500 · Speed: 1.5
- Protection: None
- Hearing threshold: 10
Attacks
- Thrown strike: 45 Impact; reach 10 m; wind-up 1.23 s; about one attack every 1.1 s; Fractured: 20% chance, 60 s; Pain: 40% chance, 25 s
恐怖の山人
The strongest enemy by health. It resists every damage type, hits hard, and always leaves you in pain.
- Found in: Forest Region (1)
- Health: 15,000 · Speed: 5.5
- Protection: Impact 20, Puncture 25, Slash 20, Disintegrate 20
- Hearing threshold: 0
- Hunting the Mycomarked: While nobody is within 10 m of it, it walks toward the nearest Mycomarked player, however far away that player is on the map, and picks the route again every 3 seconds. The first time it does this it becomes enraged for the rest of its life and moves 70% faster.
Attacks
- Heavy slash: 30 Impact + 50 Puncture + 60 Slash; reach 2.5 m; wind-up 0.56 s; about one attack every 1.2 s; Pain: 90 s; Bleeding: 20% chance, 4 s
- Dashing combo: 45 Puncture + 60 Slash per strike; strikes at 120%, 50%, 50% of that; reach 10 m; wind-up 0.56 s; about one attack every 10.0 s; Pain: 60 s; Bleeding: 20% chance, 4 s
患者ゼロ
It never attacks. It keeps calling up offspring while it lives, and the moment it dies it marks every player it can see with spores.
- Found in: Forest Region (1)
- Health: 2,000
- Protection: general Defence 10
- Offspring: Its offspring die when it does.
- Sound: It is not drawn toward the sounds you make.
Attacks
- Summons offspring: starts with 2 Fungal Offspring, keeps up to 15 alive, and replaces a lost one every 5 s. The first two appear up to 15 m from it in each direction; replacements appear up to 1 m from it in each direction.
- Death spores: when it dies, every player within 300 m with no wall in between is left Mycomarked: covered in fungal spores that give off an odour. It deals no damage.
霧男
A fast enemy that appears only in fog. It attacks rarely, but each strike deals Impact and Disintegration damage together.
- Found in: the fog zones of the Forest Region. Stepping into one turns the weather to fog for as long as someone stays inside.
- How it appears: About 5 seconds after fog sets in, one Fogman appears up to 10 m from you in each direction. Only one exists at a time, and it disappears when the fog ends.
- Sound: It is not drawn toward the sounds you make.
- Health: 3,000; moves at speed 7.77
- Protection: Impact 20, Puncture 30, Slash 15
Attacks
- Strike: 30 Impact and 55 Disintegration; reach 5 m; wind-up 0.6 s; about one attack every 5 s
Burning Grove threats
パイロ・マッド
Fragile but very fast. It dashes at you, sets you on fire, and dies in a burst of flame.
- Found in: Burning Grove (10)
- Health: 10 · Speed: 9
- Protection: None
- Hearing threshold: 0
Attacks
- Dash: 10 Impact; reach 10 m; about one attack every 2.0 s; Burned: 10 s; Pain: 20% chance, 30 s
- Final burst: when the dash ends it dies and deals 50 Impact in a small area, and sets you on fire for 10 s.
エコーストライダー
Fragile and very fast. It dashes into you and dies.
- Found in: Burning Grove (15)
- Health: 10 · Speed: 9
- Protection: None
- Hearing threshold: 0
Attacks
- Dash: 10 Impact; reach 10 m; about one attack every 2.0 s; Pain: 20% chance, 30 s
Dimenshift Butterfly
Fragile, and it circles you while attacking at range with Disintegrate damage.
- Found in: Forest Region (51), Burning Grove (27)
- Health: 10 · Speed: 5
- Protection: None
- Hearing threshold: 15
Attacks
- Ranged strike: 30 Disintegrate; reach 5 m; wind-up 0.43 s; about one attack every 2.0 s
腐敗した鹿
It strikes twice in a row.
- Found in: Forest Region (4), Burning Grove (1)
- Health: 650 · Speed: 1.2
- Protection: Puncture 10
- Sound: It is not drawn toward the sounds you make.
Attacks
- Antler slash: 20 Slash per strike; strikes at 100%, 150% of that; reach 1.5 m; wind-up 0.27 s; about one attack every 1.2 s; Pain: 20% chance, 30 s
放火博士
A fire specialist with three weapons. The flamethrower and the shotgun can set you alight, and stacked fire hurts quickly.
- Found in: Burning Grove (1)
- Health: 6,000 · Speed: 3
- Protection: Impact 25, Puncture 45, Slash 15, Disintegrate 15
- Hearing threshold: 20
Attacks
- Flamethrower: 2 Impact; reach 10 m; about one attack every 0.10 s; Burned: 10% chance per hit, 10 s
- Fire bomb: 5 True damage; leaves flames burning for 5 s; reach 8 m; wind-up 1.00 s; about one attack every 10.0 s
- Fire shotgun: 10 Impact + 10 Puncture; fires 6 pellets; reach 5 m; wind-up 0.67 s; about one attack every 5.0 s; Burned: 20% chance per pellet, 10 s
Puppet
It changes when its health falls below half. In its second phase it moves three times as fast and attacks 20% more often.
- Found in: Burning Grove (1)
- Health: 8,000 · Speed: 1.5
- Protection: Slash 25
- Hearing threshold: 15
Attacks
- Three-strike combo: 35 Impact per strike; strikes at 20%, 50%, 120% of that; reach 1.5 m; wind-up 0.58 s; about one attack every 5.0 s; Bleeding: 20% chance per strike, 4 s
- Flying kick: 40 Impact; reach 5 m; about one attack every 2.0 s; Pain: 20% chance, 30 s
Samurai
A swordsman with very high Impact protection and a draw cut that includes True damage.
- Found in: Burning Grove (1)
- Health: 5,000 · Speed: 3.5
- Protection: Impact 40, Puncture 20, Slash 5
- Hearing threshold: 20
Attacks
- Light slash: 20 Puncture + 45 Slash; reach 1.5 m; wind-up 0.10 s; about one attack every 1.0 s; Pain: 20% chance, 30 s
- Heavy slash: 25 Puncture + 65 Slash; reach 2.5 m; wind-up 0.00 s; about one attack every 1.2 s; Pain: 20% chance, 30 s
- Jump slash: 20 Impact + 10 Puncture + 80 Slash; reach 8 m; wind-up 0.17 s; about one attack every 3.3 s; Pain: 20% chance, 30 s
- Draw cut: 55 Slash + 40 True damage; the True damage part ignores your protection; reach 10 m; wind-up 0.00 s; about one attack every 10.0 s; Pain: 20% chance, 30 s
Human groups
Cookie Crumbs and Fallen Leaf fighters carry weapons from loadout lists, so what they hit you with varies from one fighter to the next. Each hit from a human is the weapon's normal damage multiplied by the percentage in the table, and every shot is thrown off by up to the aim spread in degrees. When they use a gun, they fire for a short burst and then pause, with each timing varied by up to 20% either way.
| Enemy | Placed | Health | Damage dealt | Aim spread | Gun timing |
|---|---|---|---|---|---|
| Cookie Crumbs | 61 | 400 | 20% | 15° | standard timing: 0.2 s bursts, 0.5 s pauses |
| "Rusty Teeth" | 1 | 500 | 50% | 12° | standard timing: 0.2 s bursts, 0.5 s pauses |
| "Iron Scab" | 1 | 500 | 40% | 13° | standard timing: 0.2 s bursts, 0.5 s pauses |
| Fallen Leaf Shooting Guard | 1 | 1,000 | 40% | 10° | fires for 0.8 s, then pauses 4 s |
| Fallen Leaf Center | 1 | 1,000 | 40% | 25° | fires for 0.5 s, then pauses 1 s |
| Fallen Leaf Small Forward | 1 | 1,000 | 40% | 15° | fires for 1 s, then pauses 1.2 s |
| Fallen Leaf Power Forward | 1 | 1,000 | 40% | 15° | fires for 0.8 s, then pauses 1.5 s |
| Fallen Leaf Point Guard | 1 | 1,000 | 45% | 15° | fires for 1.2 s, then pauses 0.5 s |
| Supermarket Owner | 1 | 400 | 90% | 15° | standard timing: 0.2 s bursts, 0.5 s pauses |
| Baseball Cat | 1 | 400 | 100% | 15° | standard timing: 0.2 s bursts, 0.5 s pauses |
| tHe wREsTleR | 1 | 400 | 90% | 15° | standard timing: 0.2 s bursts, 0.5 s pauses |
| Crow Believer | 12 | 400 | 65% | 15° | standard timing: 0.2 s bursts, 0.5 s pauses |
| Crow Shaman | 1 | 400 | 60% | 15° | standard timing: 0.2 s bursts, 0.5 s pauses |
Randomly spawned Cookie Crumbs come in five tiers with different weapons and damage, and the random Fallen Leaf Agents only appear at a high enough danger level; danger level rises with every run you leave alive and falls with every death. All of them share the same protection: Impact 5, Puncture 20 and Slash 5. The two Cookie Crumbs bosses have 500 health, and the Fallen Leaf team members have 1,000. Browse the individual pages on the enemies list.
Before you go
- Pack bandages, an Antidote, splints and painkillers before entering either region.
- Expect tougher Cookie Crumbs and Fallen Leaf Agents after a streak of clean runs: danger level decides which of them can spawn.
- Choose weapons for the enemies you expect, using the resistance table.
- Keep your distance from Pyromads and Echostriders, which are fast, and kill them before they reach you.
- Watch for the wind-up of heavy attacks and roll as it ends.
- Use a suppressor when you want to avoid drawing nearby enemies.