Consumable effects
How consumable and equipment effects work
-
Use time
- 1.133 seconds
-
Satiety
- +40
-
Blood Sugar
- 0
-
Hydration
- +300
Satiety, Blood Sugar and Hydration stop at their maximum, which is 100 for a new character, so any points above it are lost. Hunger and thirst covers what each level costs you and which foods fix it.
Permanent bonus
Using this raises your Hydration for good. The item's tooltip shows "Dosage Limitation" and how many uses are left, and once they are gone it cannot be used again. How permanent bonuses and use limits work
- Each use adds
- +1 Hydration
- Uses allowed
- 10
- All uses together
- +10 (110 in all)
- After you die
- Bonus kept, uses not returned
- Cooking Station
- Makes it (recipe needs research)