No Such Place Guide
Survival

Hunger and thirst: Satiety, Blood Sugar, Hydration and what to eat

You have three food stats: Satiety, Blood Sugar and Hydration. They fall steadily on every map except the Safe House. Low Blood Sugar slows you down, low Hydration makes sprinting and rolling cost more stamina, and empty stats hurt you. This guide gives the numbers, the best foods and drinks, and the Safe House stations that refill you.

The short version

  • Each stat starts at 100 and loses 1 point at its own speed. Satiety loses 1 every 8 seconds, Hydration 1 every 14 seconds and Blood Sugar 1 every 15 seconds. From full, Satiety is empty after 13 minutes 20 seconds, Hydration after 23 minutes 20 seconds and Blood Sugar after 25 minutes. What you are doing makes no difference to the speed.
  • The Safe House stops the loss. The Bazaar and the tutorial level do not.
  • Blood Sugar: 50 or lower is a warning, 40 or lower slows your walking and running by 30%, and 0 slows you by 50% and costs 1 health every 5 seconds.
  • Hydration: 50 or lower is a warning, 40 or lower makes sprinting and rolling cost 50% more stamina, and 0 doubles that cost and costs 1 health every 5 seconds.
  • Satiety: it only matters at 0, when you lose 1 health every 5 seconds. It is the stat the food gauge on the HUD shows.
  • Every point restored buys time at that stat's speed: 8 seconds of Satiety, 14 of Hydration, 15 of Blood Sugar. A 矿泉水 (50 Hydration) lasts 700 seconds. Points above 100 are wasted.
  • Wine and spirits do not feed you. They give Tipsy and clear Pain, and they do not restore Satiety, Blood Sugar or Hydration (details).
  • Your levels carry over between the Safe House and raids. If you die, you start again at 100.

How fast the stats fall

StatStarts atFalls byEmpty afterWhat empty does
Satiety1001 every 8 seconds13 min 20 sYou are Hungry: 1 health lost every 5 seconds.
Blood Sugar1001 every 15 seconds25 minSevere Hypoglycemia: 50% slower and 1 health lost every 5 seconds.
Hydration1001 every 14 seconds23 min 20 sSevere Thirst: stamina costs doubled and 1 health lost every 5 seconds.

The loss runs on every map except the Safe House, including the Bazaar. It does not speed up when you sprint or fight and does not slow down when you stand still. The only things that change a stat are eating and drinking, the Safe House stations and bastions (below), and the damage from a few foods.

What a raid looks like if you eat nothing

Time outside the Safe HouseWhat appears
11 min 40 sHydration reaches 50: Mild Thirst. Reminder only.
12 min 30 sBlood Sugar reaches 50: Mild Hypoglycemia. Reminder only.
13 min 20 sSatiety reaches 0: Hungry, 1 health lost every 5 seconds.
14 minHydration reaches 40: Moderate Thirst (sprint and roll cost 50% more stamina).
15 minBlood Sugar reaches 40: Moderate Hypoglycemia (30% slower).
23 min 20 sHydration reaches 0: Severe Thirst, 1 more health lost every 5 seconds.
25 minBlood Sugar reaches 0: Severe Hypoglycemia, 1 more health lost every 5 seconds. With Hungry, that is 3 health every 5 seconds together.

Start a raid with less than 100 and each time shrinks by that stat's seconds per point for every missing point.

What each level does

The levels are measured against your maximum, which is 100 unless you have eaten the permanent-boost items below. Each stat shows one level at a time: a worse level replaces the better one, so the effects of Moderate and Severe do not add up. Blood Sugar and Hydration effects do add up with each other.

StatusAppears whenEffect
Mild HypoglycemiaBlood Sugar is 50 or lowerNone. The game text says you are in the mood for a snack.
Moderate HypoglycemiaBlood Sugar is 40 or lowerWalking and running speed 30% lower.
Severe HypoglycemiaBlood Sugar is 0Walking and running speed 50% lower, and 1 true damage every 5 seconds.
Mild ThirstHydration is 50 or lowerNone. The game text says you could use some water.
Moderate ThirstHydration is 40 or lowerSprinting and rolling cost 50% more stamina: sprinting drains 10.5 a second instead of 7, a roll costs 12 instead of 8.
Severe ThirstHydration is 0Sprinting and rolling cost double: 14 a second sprinting, 16 per roll. Also 1 true damage every 5 seconds.
HungrySatiety is 01 true damage every 5 seconds. Nothing else.
  • The first damage lands the moment the status appears, then every 5 seconds.
  • Where you see them. The statuses are listed in the HUD buff bar. The food gauge on the HUD fills with your Satiety, and the equipment screen has a Satiety bar. The gauge icon changes when Satiety is 0 or when Blood Sugar or Hydration is 0.
  • Eating works at once. A status disappears as soon as the stat rises back above its level.

What to eat

Each item lists what one portion restores. A minus sign means eating it costs that stat. Health is restored on the spot. The buy value is the item's base price: terminal shop listings roll between 0.5 and 1.5 times it, and traders set their own prices (Selling items and credits).

  • Cheapest Blood Sugar: 果味硬糖 (25 for 15), 蓝莓干 and 金丝黄莓干 (20 for 15). You craft them from berries once you have researched them.
  • Biggest cheap meal: 补充膳食包. 90 Satiety, 90 Blood Sugar, 20 Hydration and 30 health for 200.
  • Cheapest Hydration: 昨天刚酿的酒 (85 Hydration for 10) and 矿泉水 (50 for 100). Despite the name, Yesterday's Brew is a normal drink with no Tipsy.
  • Everything at once: 西瓜, 100 Satiety, 100 Blood Sugar and 100 Hydration.
  • Watch the minus signs. Sweet and salty food takes Hydration away: the 能量棒 costs 10, the 巧克力棒 15 and 超热量炼乳 50. Each point is 10 seconds of thirst, so drink with them.

Food

Sorted by Blood Sugar, highest first.

ItemSatietyBlood SugarHydrationHealthBase buy value
补充膳食包909020+30200
炼乳5585-10-1,000
鱼子酱罐头1580-20-4,500
办公室应急茶357545-1,000
“白塔” 方糖2075-12-2,500
能量棒5050-10-700
小屋糖浆5050-15+5600
烤肉串50500-500
“谷仓” 蜂蜜燕麦45455-400
炖牛肉罐头40405-200
特制火腿罐头40405-200
沙丁鱼罐头40405-200
鹿肉罐头40405-200
巧克力棒4040-15-400
马铃薯22402-200
土豆22402-200
“熊崽” 巧克力1540-8-200
“金钥匙” 奶油太妃1232-6-200
烤蘑菇30300-500
白煮蛋30305-500
“骆驼“ 果仁脆条3028-4-200
“白鸟” 牛奶糖1428-2-200
果味硬糖25250-15
鸟蛋252510-200
自制蛋白棒2525-5-200
烤肠1525-5-500
发酵菌菇25205-800
蓝莓干20200-15
金丝黄莓干20200-15
老山参202010+1001,000
罐装茶叶2015-35-3,500
西伯利亚蓝莓10105-50
金丝黄莓10105-50
熊果10105+350
森林鸡腿菇10100-100
红鳞菇10100-100
高原沙棘果10105-200

Drinks and watery food

Sorted by Hydration, highest first.

ItemSatietyBlood SugarHydrationHealthBase buy value
西瓜100100100-1,200
昨天刚酿的酒151085-10
功能性饮料151070-350
“棚顶” 全脂牛奶383565-600
矿泉水10050-100
“康波” 番茄汤罐头404045-500
“米洛” 牛奶322545-300
红鳞菇汤202025-50
熊果茶151520+1050

Items that raise a maximum for good

Each of these also restores the amounts shown. Every one you use adds to your maximum for good, up to a limit for each item: the boost is saved with your character and dying does not remove it. Once the limit is used up, the item cannot be used again. The restored amounts above the maximum are lost, so use them when low. The limits and totals are in Permanent bonuses.

ItemSatietyBlood SugarHydrationHealthBase buy valueEvery one you use, for goodUses allowed
“第二类”汉堡95155-10-4,000Maximum Satiety +110
超热量炼乳15300-50-30,000Maximum Blood Sugar +110
“纯”水400300-15,000Maximum Hydration +110
山谷野味26018020-10,500Maximum health +120
符水101050--Maximum stamina +110
“超级动量” 功能饮料605040-5,000Movement speed +0.015

Items that hurt you

These restore a lot but deal true damage when eaten. Make sure you have the health.

ItemSatietyBlood SugarHydrationHealthBase buy valueDamage to you
辐射香蕉10010030-5,00030
核蛋100100-30-40,00030

Spirits and wine

Eating one of these five drinks gives you the Tipsy status and does not change Satiety, Blood Sugar or Hydration. Do not count on them to feed you. Tipsy and Drunk are explained in Combat effects.

Stabilizing Powder

稳定粉末 restores 20 Satiety and 20 Blood Sugar when used and clears Dimensional Overload. Its main use is explained in Corrupted weapons and gear.

Cooking

The 烹饪台 and its upgrade, the 中级烹饪台, are built in the Safe House. They cook the recipes below. Put the ingredients in the input grid; a recipe makes the amount shown. Cooking is the way to get many meals from little: one 鹿肉 makes 15 烤肉串.

MakesIngredientsSatiety / Blood Sugar / Hydration eachHow you get the recipe
1 x 烤蘑菇森林鸡腿菇30 / 30 / 0Known from your first visit to the Safe House
1 x 烤蘑菇红鳞菇30 / 30 / 0Known from your first visit to the Safe House
1 x 发酵菌菇森林鸡腿菇25 / 20 / 5Known from your first visit to the Safe House
1 x 发酵菌菇红鳞菇25 / 20 / 5Known from your first visit to the Safe House
1 x 白煮蛋鸟蛋30 / 30 / 5Known from your first visit to the Safe House
15 x 烤肉串鹿肉50 / 50 / 0Known from your first visit to the Safe House
20 x 自制蛋白棒鹿肉 + 纯净生物质25 / 25 / -5Known from your first visit to the Safe House
2 x 炼乳“棚顶” 全脂牛奶 + “白塔” 方糖55 / 85 / -10Research; needs 字迹混乱的神秘食谱
1 x 炼乳“棚顶” 全脂牛奶 + “白塔” 方糖55 / 85 / -10Research; needs “白塔” 方糖
1 x 炼乳“米洛” 牛奶 + “白塔” 方糖55 / 85 / -10Research; needs “白塔” 方糖
1 x 超热量炼乳核蛋 + “白塔” 方糖 + “棚顶” 全脂牛奶 + 碘片15 / 300 / -50Research; needs 字迹混乱的神秘食谱
1 x “纯”水5 x 矿泉水 + 10 x 纯净生物质 + 净水滤芯40 / 0 / 300Research; needs 字迹混乱的神秘食谱
1 x “超级动量” 功能饮料违禁兽药 + “超级动量” 功能饮料 + 兽骨 + 医用酒精60 / 50 / 40Research; needs 字迹混乱的神秘食谱
1 x 符水矿泉水 + 符箓10 / 10 / 50Research; needs 字迹混乱的神秘食谱
1 x 山谷野味饥饿素 + 鹿肉 + 老山参 + 森林鸡腿菇 + 小屋糖浆260 / 180 / 20Research; needs 字迹混乱的神秘食谱

Recipes you research are found in Safe House progression.

Refilling in the Safe House

Stats do not fall in the Safe House, and two stations refill them. Both work anywhere in the Safe House once built, and the effect ends when you leave.

StationStatus you getRefill rateTime
烹饪台 or 中级烹饪台Satiated2 Satiety, 2 Blood Sugar and 2 Hydration every second50 seconds
基础医疗站Revitalized3 health every second, increased or reduced by your healing bonusStarting health is 200, so about 67 seconds from empty before your healing bonus
  • Building a second 烹饪台 does not double the refill. You get a single Satiated status.
  • Top up before you leave. Your levels go with you into the raid, so wait out the 50 seconds.

Where traders sell food

TraderFood and drink in stock
维克多叔叔炖牛肉罐头, 特制火腿罐头, 沙丁鱼罐头, 鹿肉罐头 and sometimes one “熊崽” 巧克力
军需官Energy Bars, Functional Drinks, “康波” 番茄汤罐头, “棚顶” 全脂牛奶 and “谷仓” 蜂蜜燕麦
黄霸天“熊崽” 巧克力, "Milio's" Milk and 烤肠
饼干渣“大王”Potatoes, 烤蘑菇, 白煮蛋 and 烤肉串, paid for in Biomass

See The Bazaar for how to reach them.

A simple plan

  • Fill up in the Safe House. Stand in it with a 烹饪台 until all three stats read full, then go.
  • Pack for the length of the raid. The first warning arrives at 11 minutes 40 seconds and the first penalty at 13 minutes 20 seconds. Every point restored buys 8 to 15 seconds, depending on the stat.
  • Eat at the Mild warning. At 50 there is room for a 50-point item with nothing wasted. A 40-point meal at 80 wastes 20 points.
  • Drink after salty or sweet food. Several foods subtract Hydration.
  • Carry a Supplementary Meal Pack for emergencies. It heals 30 and restores 90 Satiety and Blood Sugar in one go.

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