撬棍

Weapons Short weapon
Carried in a short-weapon slot. You start with one, and a waist item adds a second.
物理学圣剑。
Key information
Damage
Damage values by type.
- Impact
- 33
Weapon handling
Fire, reload, capacity, and handling values. How Kickback, Recoil, and Ergonomics work
- Fire rate
- 1.4
- Magazine capacity
- 1
- Switch time
- 0.5
Range & accuracy
Range, accuracy, projectile, and area values. How Recoil and spread work
- Range
- 1.8
- Area size
- 35
Skill experience
Multiplies the weapon-skill experience earned by each hit with this weapon. How skills level up
- Experience per hit
- ×0.59
Other effects
Additional effects and trade-offs.
- Repel
- 0.5
- Sound volume
- 1
- Movement speed modifier
- 0
Light and heavy attacks
One-handed weapon. Light attacks use the attack button and heavy attacks use the aim button. How light attacks, heavy attacks and status effects work
Light attack — slash
- Damage
- 33 Impact
- Attack rate
- 1.4
- Range
- 1.8
- Movement speed modifier
- 0
- Status effect
-
Fractured: 20% chance per hit, lasts 7 seconds. Movement speed drops by 25%.
Heavy attack
- Damage
- 162 Impact
- Attack rate
- 1
- Range
- 1.9
- Movement speed modifier
- -0.4
- Status effect
-
Fractured: 40% chance per hit, lasts 10 seconds. Movement speed drops by 25%.