单手锤

Weapons Short weapon
Carried in a short-weapon slot. You start with one, and a waist item adds a second.
Key information
Damage
Damage values by type.
- Impact
- 50
Weapon handling
Fire, reload, capacity, and handling values. How Kickback, Recoil, and Ergonomics work
- Fire rate
- 1.7
- Magazine capacity
- 1
- Switch time
- 0.5
Range & accuracy
Range, accuracy, projectile, and area values. How Recoil and spread work
- Range
- 1.5
- Area size
- 30
Skill experience
Multiplies the weapon-skill experience earned by each hit with this weapon. How skills level up
- Experience per hit
- ×0.53
Other effects
Additional effects and trade-offs.
- Repel
- 0.5
- Sound volume
- 1
- Movement speed modifier
- 0
Light and heavy attacks
One-handed weapon. Light attacks use the attack button and heavy attacks use the aim button. How light attacks, heavy attacks and status effects work
Light attack — slash
- Damage
- 50 Impact
- Attack rate
- 1.7
- Range
- 1.5
- Status effect
-
Bleeding: 10% chance per hit, lasts 4 seconds. 1 damage each second for every stack, up to 3 stacks.
Heavy attack
- Damage
- 150 Impact
- Attack rate
- 1.1
- Range
- 2
- Movement speed modifier
- -0.4
- Status effect
-
Bleeding: 20% chance per hit, lasts 5 seconds. 1 damage each second for every stack, up to 3 stacks.
Usage, sources and unlocks
Used in blueprints
Drop sources
Merchants
- 寻回小组组长 Part of this trader's fixed stock.
Found on the ground
- [Origin-00]森林地区 — 1961 35 Residential area spawn points · Chance per spawn point: 2.08%
- [Origin-00]森林地区 — 1961 25 Laboratory spawn points · Chance per spawn point: 1.84%
- [Origin-00]燃烧林 — 1963 8 Laboratory spawn points · Chance per spawn point: 1.84%