[Origin-08] 88 Whitegate Avenue — 1999
Furniture cannot be built here.
How to unlock
This map is unlocked as the reward for finishing this mission. After that it can be chosen on the map list.
Interactive map
Search and filter enemies, quest points, searchable objects, loot, and extraction points.
Floors, stairs and elevators
- The tower is one map with 12 floors. Changing floor does not start a new map and does not reset the 15-minute countdown.
- While the floor-change animation plays you cannot be hurt, and enemies cannot target you.
- A run starts on floor 1, 3 or 5. One of the three start points is picked at random.
- Two elevators need a key. The badge elevator uses an Employee Badge and the executive elevator uses an Executive Level Keycard. Each door uses up one key the first time you open it, then stays open.
Using stairs and elevators
- Walk to the stairs or elevator door and interact with it.
- A list of destinations opens. Floors are shown as a number and "f", so "5f" is the fifth floor.
- Pick one. You arrive in front of the matching door on that floor.
A door with no destination does nothing when you interact with it. A door that needs a key shows the key it needs when you stand next to it, in red if you have none and with your count if you do.
Every stairs and elevator connection, floor by floor
Find your floor in the first column to see every floor you can reach from it, and how. A dash means that kind of door does not lead anywhere from that floor. The badge and executive elevators need a key, explained below the table.
| From floor | Stairs | Office elevator | Badge elevator | Executive elevator |
|---|---|---|---|---|
| 1 | 2 | 2, 3, 4, 5, 7 | 2, 5, 6, 9, 10 | 12 |
| 2 | 1, 3 | 1, 4 | 1 | 12 |
| 3 | 2 | 1, 2, 4, 5 | – | 12 |
| 4 | 5 | 2, 6, 7 | – | 12 |
| 5 | 4 | 3, 6, 8 | 1 | 12 |
| 6 | – | 10 | 1 | 12 |
| 7 | – | 5, 11 | – | 12 |
| 8 | 9 | 1, 2, 7, 10 | – | – |
| 9 | 8, 10 | – | 1 | – |
| 10 | 9, 11 | 1, 2, 8 | 1 | 12 |
| 11 | 10 | 2, 3 | – | 12 |
| 12 | – | – | – | 1, 2, 3, 4, 5, 6, 7, 10, 11 |
- Stairs and the office elevator need no key. Stairs only join neighbouring floors, and floors 9 and 10 are joined by a single staircase.
- Floors 6, 7 and 12 have no stairs. Floors 9 and 12 have no office elevator: reach floor 9 by the stairs or the badge elevator, and floor 12 by the executive elevator.
- The executive elevator does not stop at floors 8 or 9.
- Doors on a floor. Floors 2, 3, 4, 5, 6, 10 and 11 have three office elevator doors side by side, floors 7 and 8 have one, and floor 1 has the lobby elevators.
- Stairs and the office elevator need no key. Stairs only join neighbouring floors, and floors 9 and 10 are joined by a single staircase.
- Floors 6, 7 and 12 have no stairs. Floors 9 and 12 have no office elevator: reach floor 9 by the stairs or the badge elevator, and floor 12 by the executive elevator.
- The executive elevator does not stop at floors 8 or 9.
- Doors on a floor. Floors 2, 3, 4, 5, 6, 10 and 11 have three office elevator doors side by side, floors 7 and 8 have one, and floor 1 has the lobby elevators.
The two keyed elevators
| Elevator | Key | Doors |
|---|---|---|
| Badge elevator | TasteBliss Group Employee Badge | 6, joining floor 1 with floors 2, 5, 6, 9 and 10. |
| Executive elevator | TasteBliss Group Executive Level Keycard | 10, joining floor 12 with floors 1, 2, 3, 4, 5, 6, 7, 10 and 11. |
Every door has its own lock. Opening one door uses one key and does not open the others, so connecting all six badge doors takes six badges and all ten executive doors take ten keycards. A key is taken from your backpack, chest rig, safe box or keychain, so it can sit on the keychain.
Stairs and elevators keep the countdown running, leave your insurance and recent-evacuation level alone, and keep the same map and enemies, because you never leave the map. Death, overtime and gear insurance explains what a failed run costs.